// From Torin // Exit from Snaggy Wood, version 2 "/snaggy" { message " " message "* Aki: SNESENW" message "* Bones: S(not portal)ESESENW or S(portal)ESESENW" message "* Flex: ENW" message "* Gimli: SESENW" message "* Maenygh: NW" message "*" message "* Malkor: SNSESENW" message "* Marfisa: SNESENW" message "* Moonbeam: SESENW" message "* Newton: W" message "*" message "* Nyssa: NESENW" message "* Oberon: ESENW" message "* Ptolemy: ENESENW" message "* Rieger: ESESENW" message "*" message "* Sagramor: SENW" message "* Sycamore: SESENW" message "* Tonle: WSESENW" message "* Vagile: NESENW" message " " } // Another set from Torin // Below are three macros for text maps of Snaggy Wood. They have much // more text than my "exit from Snaggy" macro did, so I decided to have // three instead of one. Also, the text lines are long enough to wrap on // the message window, so the output is a little messy and difficult to // read. The text window can be wide enough to accommodate the line // lengths, so you might prefer to look at the output there. // Again, if there are any errors or better ways of doing things, I would // appreciate feedback. chawkins@labyrinth.net // Snaggy Wood Text Maps // Map 1 shows areas closest to OC. // Map 2 shows middle areas. // Map 3 shows deepest areas, leading to Bones. // Hyphen denotes one-way path. Equal sign denotes two-way path. "/smap1" { message " " message "FLEX: N-Gimli, E-Maenygh, S-Ptolemy, W-Tonle" message "MAENYGH: N-Newton, E-Sycamore, S-Nyssa, W-Gimli" message "NEWTON: N-Gimli, E-Aki, S-Sycamore, W-OC" message "SYCAMORE: N-Tonle, E-Tonle, S-Oberon, W-Gimli" message "-----" } "/smap2" { message " " message "AKI: N=Tonle, E-Sycamore, S-Nyssa, W-Ptolemy" message "GIMLI: N=Ptolemy, E=Tonle, S-Oberon, W-Sycamore" message "NYSSA: N-Oberon, E-Aki, S=Tonle, W=Ptolemy" message "OBERON: N-Nyssa, E=Sagramor, S-Tonle, W-Aki" message " " message "PTOLEMY: N-Tonle, E=Nyssa, S=Gimli, W-Aki" message "SAGRAMOR: N-Marfisa, E-Gimli, S-Flex, W=Oberon" message "TONLE: N=Nyssa, E-Ptolemy, S=Aki, W=Gimli" message "-----" } "/smap3" { message " " message "BONES: N-Nyssa, E-Sycamore, S-Aki, W-Ptolemy, Portal=Rieger" message "MALKOR: N-Aki, E-Tonle, S-Moonbeam, W-Aki" message "MARFISA: N-Ptolemy, E-Gimli, S-Nyssa, W-Vagile" message " " message "MOONBEAM: N-Sycamore, E-Rieger, S-Oberon, W-Nyssa" message "RIEGER: N-=Bones, E-Sycamore, S-Aki, W-Ptolemy" message "VAGILE: N-Oberon, E-Sycamore, S-Malkor, W-Tonle" message "-----" } /Snaggy Rescue Macro from Torin /This macro is based on Thuja's Snaggy Wood Map and its "rescue tour" /(http://home6.inet.tele.dk/thuja/snaggy/). The idea is to visit every /area of Snaggy at least once in order to find someone fallen there. /The problem I see with the original rescue tour is that it goes to /Bones too early. For anyone not familiar with Snaggy, Bones is the /most dangerous area, often guarded by Warlocks. Not only is Bones /dangerous, but someone getting lost in Snaggy is least likely to be in /Bones or the path leading to Bones (Marfisa, Vagile, Malkor, Moonbeam, /Rieger). /The original tour is very efficient in hitting every area only once. /My revised rescue tour tries to achieve a different kind of /efficiency -- often avoiding unnecessary danger and searching the most /likely places first. /Thanks to Thuja for the original rescue tour, without which this macro /would never have been written. "/snaggytour" { message " " message "* from OC: E to Maenygh" message "* N to Newton" message "* S to Sycamore" message "* S to Oberon" message "* E to Sagramor (heal up)" message "* S to Flex" message "* W to Tonle" message "* S to Aki" message "* S to Nyssa" message "* W to Ptolemy" message "* S to Gimli" message "* S to Oberon" message "* E to Sagramor (heal up)" message "*" message "* N to Marfisa" message "* W to Vagile" message "* S to Malkor" message "* S to Moonbeam" message "* E to Rieger (heal up)" message "* N to Bones" message "* S (outside of gate) to Sycamore" message "* SESENW to exit" message " " }