Who Should Run
When to Run
What to Run From
Where to Run
Why You Run
How to Run
Where NOT to run
Running to Lead
Running with Money
Where to Hunt
Hunting Tips and Tricks
All About Us
Seven Stages of Addiction
Macro Language Reference
The lowly purse. Just another item cluttering up your inventory, right?
This chunky little item is a lot more than a soft leather sack for schlepping around all those coins you've picked up. In fact, this handy little geegaw can save your lifeand you'll wonder how you've gotten along without it.
When you equip this humble little sack, it takes the place of whatever you're carrying in your right hand. Now why, you ask, would I want to let go of my club/dagger/sword/axe/great sword/other instrument of bloodshed and warfare?
Easy. Because of speed bumps!
Remember that section over in Running to Lead where I talk about speed bumps? Yup, you remember. Speed bumps are little crittersvermine, rats, leeches, scorps, and so onthat lurk in the tall grasses and make you come to a complete stop and swing your weapon when you run into 'em.
Usually when you have most of a forest or field chasing you, too.
Now, if you've equipped your purse, when you crash into a critter you won't stop and swing at it. Unless you hit it square on, you'll just glance off and keep on running, which can be a very good thing when you're on your way into/out of Ash Island....
A handy-dandy shortcut to equipping the purse (or any other inventory item) is to open the inventory window, click the purse to select it, and 0. (That's zero, not capital-O.) Now, forever more, when you hit command-0, you will equip the purse.
You can also go through and set up all your inventory items this way as well.
Ah, you say, but why didn't he say command-1? Well, I just like to assign that to my primary weapon. Along with 2, 3, 4, etc. and so forth. 0 is just handy for the moneybag--that way I don't have to look for it.
Note: Of course, any non-weapon that fills your right hand will serve the same purpose (like a moonstone).