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After a while you're going to get tired of running and want to take a break. The best way to do this is to park whatever's chasing you on one of the bits of terrain that are scattered about the lands.
A Myrm in a Bush
Got stuck, didn't ya?
A Handy Hut:
To do this, approach the hut from the southwest, run north past the door, then take a hard right to go around the north edge and loop down the east side.
This tactic works well with the hut Fistus and Troilus live in; I call it a dirty trick because whoever happens to be training with Troilus gets a nasty surprise. But it's an effective way of ditching those nasty red mryrms that are always chasing around in the farms...
Mirror Circle:
One of the handiest places to park lots of critters is the mirror circle in the South Forest. If you have a ton of cats chasing you, you can wrap them around the circle of stones and hunker down inside to keep them there until you get your breath and balance back. (This tip suggested by Haenk.)
Note: Critters spawn inside the circle every once in a while, so watch your back 'cause it might grow hair and claws unexpectedly.
In this case, the circle sprouted a 'zerk, which caused a bit of surprise, consternation and bloodshed. Fortunately Ton To was able to use Gman as a brick by /pull-ing him back and forth and healing with Med Ik between bouts with the 'zerk.
Parking On a Wall:
The only disadvantage to this is you can't see how much health it has left... Heh!
Parking Really Big Critters and the Use of Small Spaces:
One of my favorite spots to do this is in the big tree at entrance of the North Forest. It has a broad top that's perfect for parking 'zerks and all manner of beasties in. The problem is that curious individuals can sneak up on the parked critter and lead it out of your trap. (Or Nilor* could happen by... :-)
To make sure your critter stays parked, you have to make sure you stay closer to it than anyone else. This is a tad trickygetting too close is bad for your healthbut it can be done with the right terrain features. The Orga Camp used to offer some of the best all-around parking places for mean nasties that I've found.
As you can see, if anyone (Nilor) tries to drag the Rage away, I can creep forward a tad and offer a closer target, so the Rage stays put. Here's what was waiting for the Rage when I finally let it go...
I have no idea why Elenis is apologizing to it. :-)
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